I definitely don't do enough brushwork in my art, something i need to explore more aggressively...
Tuesday, December 20, 2016
Monday, December 19, 2016
Having currently spent most of my career in TV animation now, i realize these processes of developing ideas from blue sky to something finished is getting pretty rare for me. Ironically, i got to do it instructing a Prop Design class for CGMA a little while back. Even though designers in the trench tend to skip, or at least, breeze through this process, i strongly feel it's important for everyone to be able to hit design targets. It doesn't really matter how it comes together, in the end, it just needs to be cohesive and comprehensible. This series wasn't necessarily industry specific, it's simply a walk through from idea, to inspiration, exploration, rendition, and finally if someone needs to make it, orthographic. Everyone should have the ability to carry out a design from the beginning to end. I suppose if you can't, you don't really get to complain about how it was "interpreted." ;)
Parking this stuff here for now as a reminder that i need to write a book about this one day. I realize my understanding of this stuff comes from multiple sources, and not all of them i feel, are laid in an accessible way. Hopefully, one day, i can figure it out.
Once upon a time at Disney R&D i got to develop a game project that never saw the light of day. The setting is a beach front with a few overlays to play with parallaxing BG's. Kinda like those old school King's Quest games from back in the day. Hi-Tec C on Beinfang m