Tuesday, December 20, 2016

Brushwork experiments

I definitely don't do enough brushwork in my art, something i need to explore more aggressively...


Not sure i have a better title for this at the moment.

Black Dynamite oldie

Never came around to posting this one. This was the one time i got to spend forever on a BG. A bit overworked maybe, but if this show were to ever be a feature, i think it'd head in this direction. Characters by the incredible Chase Conley.

Monday, December 19, 2016

Design Process

Having currently spent most of my career in TV animation now, i realize these processes of developing ideas from blue sky to something finished is getting pretty rare for me. Ironically, i got to do it instructing a Prop Design class for CGMA a little while back. Even though designers in the trench tend to skip, or at least, breeze through this process, i strongly feel it's important for everyone to be able to hit design targets. It doesn't really matter how it comes together, in the end, it just needs to be cohesive and comprehensible. This series wasn't necessarily industry specific, it's simply a walk through from idea, to inspiration, exploration, rendition, and finally if someone needs to make it, orthographic. Everyone should have the ability to carry out a design from the beginning to end. I suppose if you can't, you don't really get to complain about how it was "interpreted." ;)

A few images from when i taught the Perspective.

 This perspective drawing is the final line art. A lot of this lesson involved a start to finish establishing a whole scene with the specific problem of ramp angles, basically, something you would find in a place like Seattle, or San Francisco.
 Who'da thunk the deathstar would be so damned hard to draw? As an instructor, i always put my money where my mouth is. Need to know how to intersect two spheres and too lazy to fire up Maya or Modo? here's how you do it. 6 hrs of hurting my head figuring it out.

Pretty much everything you need to know about reflections, in a vague post.

Parking this stuff here for now as a reminder that i need to write a book about this one day. I realize my understanding of this stuff comes from multiple sources, and not all of them i feel, are laid in an accessible way. Hopefully, one day, i can figure it out.

Beach Landing

Once upon a time at Disney R&D i got to develop a game project that never saw the light of day. The setting is a beach front with a few overlays to play with parallaxing BG's. Kinda like those old school King's Quest games from back in the day. Hi-Tec C on Beinfang m

arker paper. Probably one of the most expensive drawings i've ever done... Thanks Mickey!

That one time i got to develop something for a little bit.

This was early on in my career at Supervillain Studios. As time has moved along, i realized i seldom ever had the chance to throw a few ideas around before taking it further down a development path. This guy was designated in-house as the "Stryder," but i prefer in the end, calling him "Chubbles." Basically, a flying sac fish that these Hamster guys travel on. One of the funnest times in my career for sure, and back when i drew on paper! Oh, and the Citadel. Chubbles gots to go somewhere. Wasn't terribly happy with a bunch of other sketches i did, but this one is still a gem to me.

Some stuff i did for a Web Series last year.