Monday, December 19, 2016

Design Process

Having currently spent most of my career in TV animation now, i realize these processes of developing ideas from blue sky to something finished is getting pretty rare for me. Ironically, i got to do it instructing a Prop Design class for CGMA a little while back. Even though designers in the trench tend to skip, or at least, breeze through this process, i strongly feel it's important for everyone to be able to hit design targets. It doesn't really matter how it comes together, in the end, it just needs to be cohesive and comprehensible. This series wasn't necessarily industry specific, it's simply a walk through from idea, to inspiration, exploration, rendition, and finally if someone needs to make it, orthographic. Everyone should have the ability to carry out a design from the beginning to end. I suppose if you can't, you don't really get to complain about how it was "interpreted." ;)

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