This perspective drawing is the final line art. A lot of this lesson involved a start to finish establishing a whole scene with the specific problem of ramp angles, basically, something you would find in a place like Seattle, or San Francisco.
Who'da thunk the deathstar would be so damned hard to draw? As an instructor, i always put my money where my mouth is. Need to know how to intersect two spheres and too lazy to fire up Maya or Modo? here's how you do it. 6 hrs of hurting my head figuring it out.